The safest way around this is to activate the spike trap once without moving ahead, this will let you observe which alcove is trapped. Another new wrinkle is that some of the alcoves are also trapped, and dodging into them will ensure you’re hit. The key is to dodge diagonally through the arrow panel to the opposite side of the hallway so the arrows pass you by. They only shoot down the left or right half of the hallway, depending on which side of the plate you activate. The panel right before the spikes will trigger the familiar spike traps from the previous trap hallway, but the lone panels will launch arrows in your direction. This is a hallway with more traps, and as you might guess from the arrows stuck in the wall, they’re going to shoot arrows at you. When they’re all beaten, Okite will point out a wall switch, hit it to open a doorway to the next section. They like to move around, which can make it hard to land a full combo, so do your best to trigger a Heat move so you can take them down with one attack. This room is full of revolving walls, from which several ninja will enter. Repeat this two more times and attack the door to get through to the next room. Once the spikes pass it’s safe to proceed to the next one. It’s the only way to proceed, however, so in order to avoid getting hurt, you’ll want to move forward just past the plate, and dodge into the alcoves to the side. This hallway is full of spike traps, which are triggered by a pressure plate. Then run into the now empty courtyard and interact with the gate at the rear to progress. Some of them may reach you, so leave the cannon briefly while you take care of them, then jump back on to wipe out the rest. Luckily you have a cannon, so use it to destroy the mob in no time. Fight your way through these enemies until a cutscene points out a large group with a pair of massive armored warriors. Attack the next gate to proceed.ĭefeat the two swordsmen in the next area, and check to the right of the gate for a Phoenix Feather, then destroy the barricades and head up the stairs. When you get close enough, all of the gunmen will be stunned with fear, so take out the two manning the cannons, then mop up the gunmen with your Phoenix Frenzy. Take your time and move forward when it’s safe. As illustrated in the short cutscene, you’ll need to take cover behind more stone lanterns to avoid getting shot with a cannon. Defeat the trio of enemies here and run up the stairs and through a pair of gates to deal with the gunmen that were giving you a hard time. When they’re all defeated, run to the gate at the end of the bridge and attack it to open it. One of the swordsmen is using armor, so acid rounds would work wonders here, but your sword is more than enough if you don’t have any. Try to start your combos right after a volley of shots ends, then dodge back into cover when your combo is finished to avoid getting shot. If you move too far from the lantern, you can be hit by a few shots so try to stay right up against it when you’re not attacking. This fight is very tough, because you’ll have to fight them off while staying behind the cover of the stone lanterns. After the second lantern a group of swordsmen will run onto the bridge to confront you. You’ll be facing down a row of gunmen and cannons, luckily you have more reliable stone lanterns to provide cover, so run to the next lantern in between volleys. This initial group is full of swordsmen and spearmen, but none of them are armored so work with Okita to take them down, then destroy the gate to the north to proceed. When you’re ready to leave, give Otose your confirmation that you’re prepared.Īfter a series of cutscenes, you’ll be standing inside Edo castle facing off against the Bakufu with Okita. You should also stock up on healing items, you’re going to need them. As mentioned in your conversation with Okite, this is a dangerous mission from which you may not return, so this is the time to finish any unresolved business in Kyo. You’re now free to continue to Teradaya unimpeded, so enter the inn when you’re ready to progress. Leaving the barracks will trigger yet another conversation. As soon as you set out from the warehouse you’ll start a brief conversation with Hijikata, but continue on your way to Teradaya when it’s over. Despite some newfound concerns, you should head back to Teradaya to pass the time until you can set out on your next mission. The doors are open, so head on in to start another conversation, this time with Todo. You’ll start a short conversation when you pass through the gate into the barracks, after which you should head to the warehouse in the back of the compound. You’re starting this chapter in Rakunai, and you need to head up to the Shinsengumi barracks, so head up to Mibu at the marker. Chapter 11 - The Great Gamble Heading Out
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